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Posts Tagged ‘ patches ’

Aug 19
Wednesday

Empire Total War 1.4 info

Filed under PC

Here’s some info just released about upcoming 1.4 patch for ETW, also know as “The patch that will either make ETW enjoyable, or ensure ETW gets uninstalled for good”. Still no mention of co-op multiplayer which was promised pre-release and what made me decide to actually buy the game. This comes on the heels of the announcement of Napoleon Total War, which as it turns out is a stand alone thing separate from ETW. If Creative Assembly expects me to go buy this new standalone title to get any sort of co-op, they’re going to be disappointed. In that case ETW will be the last Total War game I ever purchase.

18th August: Hello everyone, today’s update is about the upcoming 1.4 update.

The focus for the update has been AI, both campaign and battle along with improvements to sieges and the naval rebalancing. A lot of work has been put into the campaign and diplomacy AI, focusing on how it wages war, makes alliances and peace as well as use of naval invasions. Battle side improvements have been made to most areas of the AI with the focus on the siege AI which has had major changes made to it. Sieges have also had a lot of work done on them with a lot of bugs fixed, improvements made to pathfinding and how guns and troops on walls work.

Below is a list of some of the fixes that will be in 1.4:

- Fix for auto unlimbering causing the attack order to terminate prematurely resulting in an inability to stop the unit from firing.
- Fix for troops on fort walls not using fort gun range when judging when to fire on enemy troops.
- Fix for fort guns using wrong targeting formula.
- Fixes to fort pathfinding and use of ropes.
- Multiplayer soft lock fixes.
- Fix crash in quotes table.
- Cumulative updates to improve AI invasion behaviour.
- Bug fixes and improvements to AI counter offers.
- Improvements to AI diplomatic valuation of military access and alliances.
- Fix for wind sounds not working in naval battles
- Fixed ship wakes not always working.
- Fixed potential crash disembarking agents from navies. Continue…

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ArmA II Expansion Pack… because it’s all been going so well
no responses - Posted 08.13.09
It's hard to imagine why an expansion pack would be anywhere on the to-do list at BIS, but it seems that ArmA2 is getting one anyway. I can imagine the countless people out there who are having ridiculous problem with the core game right now, thrilling to the fact that ...continue
ArmA2 patch 1.03 released
no responses - Posted 08.05.09
BIS just released patch 1.03 for ArmA2. Full changelog is below. Engine ------ * New: Functions getPosATL and setPosATL to allow controlling position relative to terrain. * New: command line option -showScriptErrors introduced to show errors in scripts on-screen * New: Direct analogue throttle and brake for airplanes now available. * New: More flexible configuration of ...continue
ArmA2 patch 1.03 highlights (leaked)
7 responses - Posted 07.30.09
ok, so I can speak to the veracity of this list nor can I get into where it came from. Let's just say a certain "Deepthroat" sent it my way, so take it with that many grains of salt. Having said all that, here are the highlights of the upcoming ...continue


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